Games

OneOver | MMCG | iGNOP


OneOver

[download at box.com] [get it at itch.io] [also at sourceforge]

OneOver is an Asteroids-esque game that never ends. Made with GameMaker: Studio, it simplifies gaming to its bare essentials while adding a little kick/punch in the process.

Nothing fancy here, just plain old-school gaming.

Game Engine - GameMaker: Studio 1.4...
Sound FX - bfxr.net
Font - Visitor / dafont.com
Graphics - Allan Grzicic
Coding - Allan Grzicic

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v1.4.1 (Released August 9, 2017)
- Added option to set dead zone of joystick axis via Player Settings (applies to both players)

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v1.4 (Released August 8, 2017)
- Added 2-player local co-op (Arcade Mode), F12/Start button on 2nd gamepad to enter game
- Countdown at start of Arcade Mode down to 9 seconds

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v1.3.1 (Released August 1, 2017)
- Fix: Gamepad support (add/fix button for Arcade Mode)
- Base/default resolution set at 1280x720 (still only two options at the moment)
- One more color for asteroid and player selectable via Settings
- 10-second countdown added to start of Arcade Mode

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v1.3 (Released August 1, 2017)

- Added gamepad support (testing stage)
- Player can change Aspect Ratio via Settings (only two options at the moment), base resolution is still 1024x768

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v1.2 (Released July 26, 2017)
- Trail effect added to player (press 'T' key to switch it on/off)
- Settings now saved in created .ini file during first playthrough (auto-saves when exiting game)
- Options Menu modified, renamed to Settings
- Fix: Pause Screen can only be enabled in-game
- One more color for asteroid and player selectable via Settings (one more color to go)

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v1.1 (Released July 23, 2017)
- Added mouse support (in-game only)
- Added extra colors for player, lasers, and asteroids (not yet available in options menu, but selectable via keyboard controls)

**WARNING** Crazy shooting mechanics with mouse support enabled (you'll see it when player has the same x and y coordinates as the mouse cursor with any amount of speed)

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v1.0 (Released July 21, 2017)

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Thanks to the following people (YouTube Tutorials, GameMaker Community Forums):
- HeartBeast, RealTutsGML, Shaun Spalding, SlasherXGAMES, VTR Studios, gnysek, BlueScript - Game Dev Tutorials

Screenshots from v1.0



Memory Match Card Game

[download at box.com] [also at sourceforge]

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v1.2 (Released August 14, 2017)
- Added two more deck styles
- Added one more game option (4 cards)




iGNOP

[download at box.com] [also at sourceforge]

Game Engine - GameMaker: Studio 1.4...
Sound FX - bfxr.net
Font - Visitor / dafont.com
Graphics - Allan Grzicic
Coding - Allan Grzicic

1 or 2 players (local co-op or local versus)

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v1.1 (Released August 9, 2017)
- Added option to set dead zone of joystick axis via Settings (applies to both players)
- Added option to change reaction time of enemy via Settings
- Added option to change paddle and ball colors in-game
- Extra colors for ball and table (playing surface)

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v1.0.1 (Released August 7, 2017)
- Players can now change their paddle colours, could be helpful when playing local co-op
- During local co-op, players also have IDs above their paddles (e.g. Player 1 is P1)

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v1.0 (Released August 7, 2017)

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Thanks to the following people (YouTube Tutorials, GameMaker Community Forums):
- RealTutsGML, Let's Game Maker, BlueScript - Game Dev Tutorials, gnysek

YHmk.th.png YHmK.th.png YHmx.th.png YHmV.th.png

Credit UltraIMG for hosting the game images above